

- #SHATTERED PIXEL DUNGEON CEREMONIAL CANDLES PATCH#
- #SHATTERED PIXEL DUNGEON CEREMONIAL CANDLES FULL#
#SHATTERED PIXEL DUNGEON CEREMONIAL CANDLES FULL#
Rankings now attempt to show some basic information if loading full game data fails.The game's pixel font now supports Vietnamese!.Subclass abilities all make use of this new functionality, and some info has been moved from buff icons to this new indicator. It now has different background colors for different actions, and supports a smaller secondary icon or text. Overhauled visuals for the action indicator.Here's a quick list of the most notable changes: V2.0.2 includes a few QoL improvements and fixes a bunch of very small issues that were added in v2.0.0, and a few more notable ones that have been around for longer.
#SHATTERED PIXEL DUNGEON CEREMONIAL CANDLES PATCH#
It seems there was enough for one more patch after all! This should still preserve the goal of the ability synergizing with surprise attacks, but also makes it less useless in cases where surprise attacks aren't an option (such as against bosses). As probably the most significant example, heavy blow is getting its accuracy penalty replaced with a guaranteed hit, but now costs 2 charges when not surprise attacking. Pretty much every weapon ability (except cleave) is getting a buff, with most either focused on milder power boosts, or more substantial changes to reduce ability downsides. In particular it seems quite clear that I still need to make many of her more awkward or risky weapon abilities stronger, as the 'plain but no downside' cleave ability is still doing quite well compared to other weapon abilities. These will come together to be a buff to her overall, but it's more about making more of her gameplay options effective than flatly boosting everything. If I include a wider range of players though, who haven't mastered any of the heroes yet, the Duelist shows as just a bit below average.įor v2.1.0 I'm focused on a whole bunch of targeted buffs to specific Duelist abilities. To me this very clearly shows that experienced players are still experimenting with the Duelist and building their mastery of her, which causes her to appear quite weak. Her relative winrate shoots up to just 12% below the average.The Duelist becomes played 21.1% of the time, only slightly more than average.The overall number of runs studied increases by about 5x, there are lots of people who haven't gotten their first win yet!.I decided to expand my numbers to include everyone who has at least beaten Goo to see what might change: If the Duelist was truly half as strong as other classes you guys would be letting me know quite loudly. This seems to indicate that she is extremely weak! Her overall winrate is almost exactly 50% lower than the average.This makes sense of course, she is a new character. The Duelist is played 33.7% of the time, quite a lot higher than the average of 20%.A few weeks ago, after enough time had passed, I ran some numbers for the Duelist, and got some pretty interesting results: When I look at balance data, I usually only include players who already have a win.
